Character Scene

final product and front image

final product and front image

base plane. I wanted to go with a street scene as it can have more variety of objects than a forest scene

base plane. I wanted to go with a street scene as it can have more variety of objects than a forest scene

blocking out the scene, and prepping where items will go

blocking out the scene, and prepping where items will go

brick texture, this one was pretty fun to do. 
gonna mess around with better uv space and texile density later

brick texture, this one was pretty fun to do.
gonna mess around with better uv space and texile density later

textured the ground/ baseplate, but it came out quite nice

textured the ground/ baseplate, but it came out quite nice

grass and I brought in another model of mine for the gun. 
and yes I KNOW that guns wouldn't be put into the ground, but deal with it, she's tired and can't think right.

grass and I brought in another model of mine for the gun.
and yes I KNOW that guns wouldn't be put into the ground, but deal with it, she's tired and can't think right.

textured the road barrier, and messed around some more with grass

textured the road barrier, and messed around some more with grass

posed the character in the scene.

posed the character in the scene.

Final render 01

Final render 01

Final render 02

Final render 02

Final render 03

Final render 03

Final render 04

Final render 04

Final wireframe 01

Final wireframe 01

Final wireframe 02

Final wireframe 02

Final wireframe 03

Final wireframe 03

Final wireframe 04

Final wireframe 04

Grey render

Grey render

turnaround of scene

wireframe turnaround of the scene

this was the final project for my 3D modeling 2 class. after modeling the props and the character and then rigging the character, this is the scene that brought it all together. This was heavily referenced and inspired by Naughty Dog's The Last of Us Part II. I really enjoyed learning new techniques to create this scene as well as adding some more modeling experience to my skill set.
Time Taken, 26 hours over 2 weeks

Album
Date
April 29, 2022